Project Delve Part 2: Unit Movement

Free Movement Today things start to get more exciting -- instead of seeing just a static screen with no stimulating action, now we're going to add movement! (I imagine you are all gasping in awe.) So because I'm a visual guy and like to get something good looking that I can see out there quickly,... Continue Reading →

Project Delve Part 1: Grid Layout

The first thing we'll do in creating a new project is to, well, create a new project. In the Godot editor select "New Project" and save it to wherever you like. Note, these posts aren't aimed at covering Godot features, though I will try to explain them when I use them. Near the beginning of... Continue Reading →

Project Vision: Delve

This project is inspired by the board game Descent, Journeys in the Dark. Like all the projects I plan on making tutorials for, it will be a desktop game. The game will contain most of the same gameplay elements with a few changes to the formula. The reason I'm starting with using an existing game... Continue Reading →

The Beginnings

Welcome to The Walrus Game Project! A game coding tutorial blog that will almost certainly have absolutely nothing to do with walruses. This is a personal project I figured I'd start, since I can never seem to complete making a game when I have no external motivation to do so. Thus, this blog idea was... Continue Reading →

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